Tag Archives: Unity
07
May

EgoXproject

EgoXproject is a Unity plugin that allows you to automate iOS Xcode project modifications, such as: adding system and custom libraries adding files adding post build scripts setting build settings modifying the Info.plist Read more or view on the Asset Store.

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24
Oct

EgoXproject Released

EgoXproject has been released, and is now available on the Unity Asset Store. (more…)

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03
Oct

Automatically patch CMVideoSampling.mm when using Xcode 6 and Unity 4.3.4

If you are using Unity 4.3.4 or earlier and have started using Xcode 6, you will find that your iOS builds fail due to a missing header in the CMVideoSampling.mm. The manual fix is to add the following line to the file, every time you do a new build. A better way is to automate […]

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14
Sep

UnityFBO

A while ago, I ran into an issue rendering into an OpenGL ES 2.0 Framebuffer Object when using it in a Unity plugin on iOS. I eventually solved the issue and moved on. However, I kept get getting emails about the issue, and I hadn’t gone back to my original question with an answer. So, […]

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12
Jul

Interesting Unity Links

Below is a random collection of links that I have found interesting and useful regarding Unity development. I will continue to add to this post as and when I find more links. (more…)

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13
Mar

Unity 3.x to Unity 4.x iOS migration

When migrating an iOS project from Unity 3.x to 4.x I found that my app crashed with an error of “unrecognized selector sent to instance” on a system class (UIDevice) that I had a category extension for in a static library. Odd. There was nothing wrong with the code or the static library. The cause […]

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