Archive | iOS
24
Oct

EgoXproject Released

EgoXproject has been released, and is now available on the Unity Asset Store. (more…)

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20
Aug

Apple Developer Programs and VAT

Recently I have been moaning on Twitter about the way Apple handles VAT on business software & service purchases. Now I have some answers. First, a little background. If you are a VAT registered company in the UK and you purchase software or services from the EU then you do not have to pay that […]

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14
Sep

UnityFBO

A while ago, I ran into an issue rendering into an OpenGL ES 2.0 Framebuffer Object when using it in a Unity plugin on iOS. I eventually solved the issue and moved on. However, I kept get getting emails about the issue, and I hadn’t gone back to my original question with an answer. So, […]

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13
Mar

Unity 3.x to Unity 4.x iOS migration

When migrating an iOS project from Unity 3.x to 4.x I found that my app crashed with an error of “unrecognized selector sent to instance” on a system class (UIDevice) that I had a category extension for in a static library. Odd. There was nothing wrong with the code or the static library. The cause […]

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10
Oct

How to make a debuggable TestFlight build

TestFlight is a fantastic service for distributing iOS app to beta testers. If you are not using it, go and check it out. A while ago I started using the SDK for debugging builds, and seeing what users were doing with apps. However, there was one bit that never seemed to work. The generation of […]

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18
Sep

Building Ogre for iOS

This post was going to include a long set of instructions on how to set up and build Ogre for iOS 4.3 and get it all working with Xcode 4. Then I discovered a very handy shell script that does all of the building and spits out a lovely .dmg file. The Ogre website does have precompiled SDKs for […]

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