Tag Archives: GitHub
03
Oct

Automatically patch CMVideoSampling.mm when using Xcode 6 and Unity 4.3.4

If you are using Unity 4.3.4 or earlier and have started using Xcode 6, you will find that your iOS builds fail due to a missing header in the CMVideoSampling.mm. The manual fix is to add the following line to the file, every time you do a new build. A better way is to automate […]

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18
Nov

PTAM on GitHub

The PTAM (Parallel Tracking and Mapping) source code has been rereleased under the GPLv3 licence. It is available on GitHub here. Go ahead and fork it. If you require a closed source proprietary licence, one can be obtained from Isis Innovation. Please contact Roy Azoulay for more information. Currently only the original source code is […]

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14
Sep

UnityFBO

A while ago, I ran into an issue rendering into an OpenGL ES 2.0 Framebuffer Object when using it in a Unity plugin on iOS. I eventually solved the issue and moved on. However, I kept get getting emails about the issue, and I hadn’t gone back to my original question with an answer. So, […]

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