Tag Archives: How To
03
Oct

Automatically patch CMVideoSampling.mm when using Xcode 6 and Unity 4.3.4

If you are using Unity 4.3.4 or earlier and have started using Xcode 6, you will find that your iOS builds fail due to a missing header in the CMVideoSampling.mm. The manual fix is to add the following line to the file, every time you do a new build. A better way is to automate […]

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20
Aug

Apple Developer Programs and VAT

Recently I have been moaning on Twitter about the way Apple handles VAT on business software & service purchases. Now I have some answers. First, a little background. If you are a VAT registered company in the UK and you purchase software or services from the EU then you do not have to pay that […]

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22
Feb

Installing OpenCV on a Raspberry Pi

This guide assumes you are using Raspbian Linux, you have ssh enabled and are doing everything through the terminal. This install was done on a fresh Raspbian install. Update Make sure Raspbian is up to date: sudo apt-get update sudo apt-get upgrade (more…)

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10
Oct

How to make a debuggable TestFlight build

TestFlight is a fantastic service for distributing iOS app to beta testers. If you are not using it, go and check it out. A while ago I started using the SDK for debugging builds, and seeing what users were doing with apps. However, there was one bit that never seemed to work. The generation of […]

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15
May

Making Octave for Mac draw images

I have never had a version of Octave on the Mac that lets me handle images. They would all crash with a variety of fun errors. Finally, I now have it working. This is what I did. It may or may not work for you depending on what version of Octave you have, and how […]

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18
Sep

Building Ogre for iOS

This post was going to include a long set of instructions on how to set up and build Ogre for iOS 4.3 and get it all working with Xcode 4. Then I discovered a very handy shell script that does all of the building and spits out a lovely .dmg file. The Ogre website does have precompiled SDKs for […]

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